Senin, 06 Februari 2012

How to play this game

im sorry posting all this before telling you on how to play guys.


well, Cardfight!! Vanguard is Japan's latest TCG (Trading Card Game). Which it brings both manga authors together to develop this card game. The game uses many similar rules from other card game animes such as Yu-Gi-Oh! (Draw 5 cards at beginning, draw 1 every turn, player that goes first can't attack). 


1. Building a Deck
   
  • A deck must consist of 50 cards exactly.
  • A deck may not contain more than 4 of any individual card.
  • A deck must contain exactly 16 Trigger Units.[1]
  • A deck may only contain 4 heal triggers.
  • A "Flash Deck" can only have 25 cards total and it can be played in a "Flash Fight" with "Flash Fight Rules".


2. Starting a game
  To decide turn, people usually play rock-paper-scissor or using dice
  Place a Grade 0 unit from your deck face-down on the Vanguard Circle. That card is the First Vanguard. Then shuffle your deck and draw your opening hand of 5 cards

*If the player doesn't like his/her hand, he/she can shuffle back the card they don't want to deck and draw the same amount of card
*Player can't attack in the first turn

3. Phases

Stand 1.jpg Stand Phase

Any of your Rested Rest 2.jpg Units switch to the Stand 2.jpg. Unless they are prevented from doing so by a card ability.

Draw Phase

Draw 1 card from your Deck and add it to your hand.

Ride Phase

You may place a unit from your hand over your vanguard. This unit must be of the same grade, or one grade higher, than your current vanguard. You can only do this once per turn unless you superior ride.
Another type of ride is Superior Ride. Superior Ride is usually found in two forms: a unit with a skill that allows you to ride another unit from your Deck, Hand or Drop Zone, like the effects of Blazing Core Dragon, Dragon Knight, Aleph, or a unit that allows you to ride itself onto a vanguard if it is of a certain grade and if a certain condition is fulfiled, like Demonic Dragon Berserker, Yaksha and Spirit Exceed.

Main Phase

  • Call
Place a Unit with a Grade that is either the same as the Vanguard's or lower in a Rear Guard circle. You may call as many times as you want in a turn. If you have no open Rear Guard circles and wish to call a Unit, you may also send one Rear Guard you control to the Drop zone and Call a new Unit in its place.
Another type of a Call is Superior Call, this is a Unit skill which selects another Unit from either the deck or drop zone and allows you to Call it, for example Hi-Dog Breeder Akane (Deck) and Captain Nightmist(Drop Zone).
  • Demote/Promote
You can demote or promote your Rear Guard units back and forward. You may only do this to units in left and right Rear Guard Circles; If a Unit is on the Circle behind the Vanguard, it cannot move at all. If two Rear Guards are in the same column, they can switch places as well.

Battle Phase

  • Attack icon.jpg Attack:
To Initiate an attack select a unit and put him to Rest Rest 2.jpg. Then declare an Opponents Front Row card to be the Target of the Attack unless otherwise stated on the attacking unit's card.
  • Guardian Circle.jpg Guardian Call:
When being attacked, you can Call a Guardian from your hand to protect the Unit with its Shield effect. The units Shield Power is added to your units power.The Shield power is found in the yellow square on the left side of the card,please note that some units cannot defend.
In addition to calling a Guardian from your hand to protect the Unit being attacked, you may also use the 'Intercept' ability (specific to Grade 2). If you have a unit on the field that has the intercept ability, you may move them to the guardian circle and their Shield will be added to your unit's power as well. You can only intercept with Grade 2 on the first row.
You can call as many Guardians in 1 turn as you can. But when the battle ends, all Guardians retire to the drop zone and the Unit that was attacked has its Power reverted to normal. Note that you cannot call Guardians with a Grade higher than that of your current Vanguard. For example, a Grade 1 Vanguard cannot call a Grade 2 card as a Guardian.
  • Drive Check:
When your Vanguard attacks you perform a Drive Check.
Reveal the top card of your Deck. If it has a Trigger Unit, and is of the same clan as another card that you have in play, its Trigger effect activates. Afterwards, add that card to your Hand.
For the twin drive check for Grade 3 units, when a trigger is activated for the the first draw, the effects of the trigger must be resolved before a second trigger is drawn. For example, when a draw trigger is activated, the player draws a card and allocate the damage boost to his units before drawing the second trigger.
  • Battle Outcome:
To determine the winner of the Battle compare the Power of the two cards, if the Attacking Unit's Power is equal to or higher than its target, the attack is a success. If the target was a Rear Guard, it retires and is sent to the Drop Zone. If the target was a Vanguard, you calculate the damage to the Opponent by counting its Critical value. The player receiving the damage, sends that same amount of cards from their Deck to their Damage Zone (aka Damage Check). If a Trigger Card was revealed during the damage and you have a card from the same clan in play, its effect activates and is then sent to the Damage Zone. There is no demerit to when it comes to failing an attack.
  • End of Attack Phase:
Guardians that were called are moved to the Drop Zone. If there are Units on the Front Row that can still attack, you can attack again with them. Declare their targets and repeat the process.

Rest 1.jpg End Phase

Declare the end of your Turn before switching to the Opponent's turn. End Phase is also called Rest Phase in which all the units who finished attacking and can no longer attack are Rested Rest 2.jpg.

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